Back in September 2018, I had the opportunity to play a beta version of a game called Unsung Warriors from Dutch Indie Dev Duo, Ramon and Mikel. You can read my preview of this game right here, https://rapidreviewsuk.com/unsung-warriors-prologue/.
When I spoke to the developers about their ambitions for the game, they told me that they wanted to launch a Kickstarter Campaign. I’m thrilled to announce that the Kickstarter Campaign is now LIVE! Read on to find out how they went about developing their game and their aims for the future.
How long have you been a developer?
Ramon: 4 years.
Mikel: 11 years.
How many years has your team been developing games?
About 1 and a half years.
Who, or what, inspired you to become a games developer?
Ramon: The fun in playing games, and the fact that I can use my passion for mathematics to design video games.
What was the inspiration for your team’s name?
We both wanted to stick to our brands, so that’s why we kept them separate. Hence the name Osarion & Mountaineer.
Ramon: People might guess that Mountaineer comes from my hobby bouldering. But actually, I thought of the name with a flatmate about ten years ago. We were going to random pages in the dictionary trying to find suitable company names and Mountaineer was the first one we saw. He’s not involved in this project though.
Describe a usual day in the life of an indie development team.
Ramon: I still have a day job (as an analyst at Amsterdam Airport Schiphol), so I’m limited to a few hours a week of development. We created a lot by trial and error, meaning we spent much time on prototyping.
Can you describe the process/timeline of developing a game?
Mikel: The initial idea is where it starts. Then you need to test it to figure out if it is fun. It might surprise you how many times you THINK something is fun when in reality it is NOT. This is an iterative process. A mistake I often see is that high-level decisions are made without testing them first. In Unsung Warriors we prototyped a lot of ideas before they went into the game. We are currently at a point where we are confident about the systems, and now it is time to expand on that fundament with more content.
Ramon: As I do everything in my free time, I’m intrinsically motivated not to spend my time on things I don’t believe in. As long as I feel “yes! I want to implement this feature!” I feel like I’m on the right path.
How do you juggle all of the aspects of games development?
Ramon: You get better at googling things you don’t know about (legal stuff, marketing etc.)
What is your ambition as an indie developer?
Ramon: Finish Unsung Warriors! After seeing al the YouTube videos of people having fun with the Prologue, I hope our crowdfunding campaign succeeds so they can eventually play the full game!
What advice would you give to someone who wants to get into the games industry
Ramon: Be at least good at one thing. Either something technical or something art related. Make sure you know how to finish things, although there’s no need to learn that in the games industry, I learned that in my day job.
Mikel: I agree with Ramon. Focus on one discipline first…Then get good at it and later you can branch out if you’d like. Don’t count on just your education experience, instead put in a lot of free time to perfect your skill. The internet is a good benchmark and mirror. You can see at what level the others are at in your particular field. It’s almost like a game. Increase your level to the point where people are beginning to notice.
Where do you see gaming heading in the next decade?
Ramon: I recently tried AR glasses, and I was pretty enthusiastic about that, but I think classical genres like 2D platformers are here to stay. And I sincerely hope more of them will support couch co-op.
I want to say a massive thank you to Mikel and Ramon for giving their valuable time to take part in the Indie Corner Spotlight interview. If you would like your team to be featured, please do not hesitate to get in touch.
You can support Mikel and Ramon by backing them on their Kickstarter Campaign on the following link, https://www.kickstarter.com/projects/osarion/unsung-warriors