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Realpolitiks

Reading Time: 4 minutes

Title: Realpolitiks
Developer: Jujubee
Publisher: Forever Entertainment
Website: http://jujubee.pl/en.realpolitiks.html
Genre: Strategy
Platform: Switch (reviewed), Android, iOS, Linux, Mac PC
Audience: Everyone
Release Date: 30/8/18
Price: £22.49 – Rapid Reviews UK was very kindly provided with a review code for this game

What the developers say

Lead any country in the world to global domination in various game scenarios.


Shape your country’s political system and determine its relations with other nations.


Deal with internal and external affairs and face threats from natural disasters, terrorism, financial crises and more.


Make use of common political instruments in your international relations, including spy tactics and espionage to directly influence other nations’ internal affairs.


Take the moral and ethical high road in your dealings with others, or not…


High replay value ensured by a broad decision tree in all matters, as well as diverse mini-scenarios and random events.


New Power injects fresh content and realism into the world of Realpolitiks. A mini-scenario featuring an actual nuclear threat, Non-Governmental Organizations that try to influence politics and new features for creating larger territorial units are all highlights of this DLC.

Introduction

Politics can be a divisive subject, so it’s easy to see why there are very few political sim games. Realpolitiks aims to plug this gap in the market with a grand strategy style simulation game focused on modern politics. First released on PC in March it’s now made its way to the Switch via mobile platforms, but how has it fared in the transition?

The map is where you spend most of your time.

Looks & Sounds

Grand strategy games are often not particularly exciting graphically (except for Stellaris), and in that vein, Realpolitiks isn’t anything to write home about either. The majority of the time you spend looking at maps or menus, although I have to say that I felt the interface design left a lot to be desired. I’ll talk more about this later when we get to the gameplay, but for now, let’s say that the graphics are okay. There’s some good design work in the loading screens which portray current political figures as caricatures, but none of that came over into the actual game.

The sound is much the same, and nothing stuck out to me at all. After the first hour or so with the game I started playing it muted so that I could listen to my music. It’s not bad, but it isn’t good either.

Some of the drawn artwork is really nice, like on this situation window.

Gameplay & Replayability

I was quite conflicted before writing this review as to what to say here regarding the gameplay in Realpolitiks. On one hand it’s really impressive that they managed to squeeze a grand strategy game onto the Switch. The game runs very well and only stuttered once in all my time with it.

Unfortunately, Realpolitiks is let down in a few areas that made my time with the game not very enjoyable. The main one for me is that the control scheme is terrible. Opening one contextual menu requires you to click in the left stick, which also controls your virtual mouse cursor, so of course, you often end up moving the cursor when trying to click. It’s insane that this was chosen when there are SO many buttons on the Switch controllers. The game has touch controls, which I used a few times, but found the writing on the screen very hard to read when I did so.

You can see the virtual cursor in the upper right…

Also as I mentioned above, this is a virtual mouse cursor game, which honestly I feel reserves it a special seat in hell. I’m of the opinion that if your game requires a mouse input, it should only be on a system which supports that. Most strategy games on the console end up being redesigned to reflect the different control input, and I think that would have benefitted Realpolitiks.

In terms of replayability, if you enjoy this game, there’s a lot to play. I tried out several of their scenarios and completed a couple of games and would particularly recommend the one set after a nuclear war where you’re forced to build back up after the fall of civilisation.

I will say that your mileage with this game may vary based on how politically active and knowledgeable you are. I tend to keep up with the news, and I understand a lot of political nuances, but if you are the sort of person who is entirely disinterested, you might not get on with this at all. The tutorial for the game is quite poor, so I found myself looking to Reddit and other sources when I had questions about what to do.

There’s a lot of menus.

Conclusion

This is a game that is extremely tough to recommend. On the one hand, it is technically impressive that the Developers squeezed grand strategy to a portable console, but I think they could have done a lot more to make the transition work. If you’re interested in politics and like the concept of this game, I would expect that the PC version will be the way to go.

2 out of 5

You can purchase Realpolitiks on the Nintendo eShop at the following link, https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Realpolitiks-1425377.html

One Comment

  • Robert Dye

    Game review for realpolitik’s new power.
    It looks fantastic, plays pretty well, Originally I thought I was a great game, but little things have let it down considerably.
    There should be a setting to be able to change the speed of the curser, I would like it to move quicker, but nothing is available in settings.
    The fighting missions, like to destroy an aircraft or tank, why is there not one to destroy a ship? There is no option available to go and try to destroy a ship, this should have been created. Because they just sit there for the entire fight, while you’re able to destroy all the aircraft and tanks but nothing for the boats, why?

    In one of the grand campaigns, not all underwater locations spawned in the game, so I couldn’t get one of the achievements for acquiring them all. Extremely disappointing.
    There are some issues with the tech, if two t cus are active, which require a each other to be active, you cannot turn one or the other off due to this fact, there should be a choice to turn them both off? But there is not. This is lazy thinking and coding by the delevopers.
    There is zero effort to try and give spies experience, training or anything to boost their chances of passing missions, and it seems most times missions fail rather than succeed, another biased thing going on behind the screen, by the coding, again, biased to the player and in favour of the computers.
    When you are fighting another nation, the disgusting bias against the player is huge, so Amy times you get (minus attributed towards your troops ie -1 infantry ect) and barely ever does the ai computer get them, it is so biased.
    I was hoping to play the game with a mutual unbiased play towards player and computer players but it doesn’t seem to be the case, I hate playing games where it’s always in favour of the computer and always biased towards the player. It’s not fair and it very poor coding/developing.
    The game should be challenging enough without having to pull pathetic stunts like this over the player, causing them to constantly lose when they should be equal or winning.
    From this current okay if the game, it has led me to not bother with any other games of this franchise due to the biased coding of the developers against the player. I am fed up with this type of coding, just stop it, period. It’s pathetic. So so disappointing.

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